How To Get Fate Stay Night Visual Novel For Mac
Fate/stay night is a Japanese visual novel developed by Type-Moon, which was originally released as an adult game for the PC.
The Fate series is pretty darn huge, so much so that I was surprised that Fate/Stay Night, a visual novel game was part of the same series of a game I recently played on my PS4! One of the things that this game is well known for is just how story-driven it is. It is a very well made visual novel style game and one that is well worth checking out.
A Strong Story With Strong Characters
As this is a visual novel style game, as you would expect there is not exactly a ton of gameplay involved with Fate/Stay Night as this is a game that is all about the story. Here is the thing, I really do not want to go too deep in the story as it is the main focus of the game and you do not want it spoiled.
The basics of the story are that there is a mage called Shirou Emiya who is a mage with some serious skills. He is part of the Holy Grail War with other mages and along the way, he meets different heroines and has to deal with other mages. The story has different paths so there is a bit of replay value here. When a decision does require input from the player/reader, this will often lead to a break in the story and it going in a slightly different direction. Dealing with a love interest does require you to think about what choices you make as there is an affection meter that you are trying to build up.
Like Fine Wine
One of the most notable things about Fate/Stay Night is the overall presentation. This is not exactly what you would call a “new” game and I feel that this is one of the first visual novel style games to really go all-in with its visual style. Seriously this is a wonderful looking story that is brought to life with some truly breathtaking art. The voice acting in the game is in Japanese, but this really does help give the characters a ton of personality. I would say that the game is an “adult” game, but it is not as in your face as many other games that bare the same kind of style are.
If you like visual novel style games that are well written, have great voice acting and are well made. Then I would have to say that Fate/Stay Night is one that you will probably have a great time with. The story is strong and the choices you make do feel like they matter and change the story in ways that make playing through the story multiple times worthwhile. Just make sure you get one of the English translations so you actually know what is going on.
Final Score 8/10
Pros:
- Some very impressive artwork brings the game to life
- Has characters that are interesting
- The Japanese voice acting is great
- You get to make decisions
- Multiple story paths to experience
Cons:
- Not a ton in terms of gameplay
- Getting a good English translation is not always easy
Fate Route
Day 1
2. I’ll go and finish my daily routine.
1. I’ll go and help out the student council.
3. I’ll rest.
Day 2
No choices
Day 3
(If finished the game once) 2. Don’t stop her.
2. …Fight (1. …Revoke the Command Spell. = Bad End 1)
2. Save Saber…! (1. Run away with Tohsaka. = Bad End 2)
Day 4
1. Ask about yesterday.
1. …Alright. Let’s cooperate.
1. Which heroine is Saber?
Day 5
1. Go and meet Tohsaka as arranged.
1. About Lancer.
Day 6
1. Talk to Rider
2. Don’t fight. (1. Fight. = Bad End 3)
Day 7
1. Her reason for fighting. I want to know why she seeks the Holy Grail.
Day 8
1. I want to know about Saber before she became a Servant.
1. Go straight home.
1. Fuji-Nee, where’s my gift?
Day 9
1. Go and get Tohsaka.
1. There’s no need to stop.
2. …I can’t match her. (1. Beat her before I get beaten…! = Bad End 4)
1. Summon Saber…! (3. No, I can’t use my Command Spell…! = Bad End 5)
Day 10
2. I have to follow Saber…! (1. …Wait here and stand by. = Bad End 6)
2. Run to Saber.
Day 11
2. …I can’t do that. (1. …I’ll have to nod for now. = Bad End 7)
2. …I’m in no condition to fight. I’ll sit in the chair and pretend I’m tied up.
1. I’m worried about Saber.
1. I’ll provide backup with the bow…!
2. Don’t use it! (1. …Is that the only option? = Bad End 8 )
Day 12
1. Protect Ilya.
2. That’s fine, but why are you exactly on time today?
1. Ask about the projection magic.
Day 13
2. Go out with Saber. (1. Let Saber take care of Caster and protect the other two here. = Bad End 9)
1. Believe in Tohsaka.
2. Don’t do it, Saber…! (1. …That timing, she got it…! = Bad End 10)
Day 14
1. Stand up. (2. Don’t stand up. = Bad End 11)
Day 15
2. Go down the stairs. (1. Go back home. = Bad End 12)
1. …Even so, Tohsaka.
3. …Have a strategy meeting. (1. Spend time with Saber. and 2. Go and report to Kiritsugu. = Bad End 14)
3. Give Saber back her sheath.
Unlimited Blade Works (UBW Route)
Day 1
2. I’ll go and finish my daily routine.
2. I’ll go to work.
3. I’ll rest.
Day 2
No choices
Day 3
1. Stop her.
2. …Follow them. (3. Do as Tohsaka said. = Bad End 15)
2. Bring back Saber.
Day 4
1. Stay at the archery range.
Day 5
1. I’ll go see how Saber’s doing.
2. Jump back to the hallway…! (1. Jump to the stairs…! = Bad End 16)
1. Can I hand her my Command Spell…?
3. I can pull out this “nail” in my right arm…! (1. Use the Command Spell. = Bad End 17)
1. I can’t say for sure.
Day 6
2. I’ll go see how Sakura’s doing before the sun sets.
Day 7
1. …She’s after me. I’ll give up and go out there.
2. Use the Command Spell to call for Saber.
Day 8
2. …It’ll be pointless, so I guess I won’t ask. (1. I guess I’ll ask him. = Bad End 18)
3. Meat’s on sale today. I’ll make a huge meal to make Saber happy. (1. I’m worried about Sakura. I’ll go to the Matou household. = CG)
Note: You should reload after getting this CG, otherwise this walkthrough won’t be ‘correct’ as to which end you get (specifically the Good End). So make sure to save at this choice. 🙂
Day 9
1. It’s too dangerous. Stop Tohsaka.
2. Protect Tohsaka…! (1. Go help Saber…! = Bad End 19)
Day 10
1. I have to talk to Tohsaka.
Day 11
1. I’ll make Japanese food in that case. Actually, I’ll go take it out on the culprit.
1. Look inside.
1. Refuse (2. Obey = Bad End 20)
Day 12
1. Meet up with Tohsaka. (2. Go to the church for advice. -> any choice. = Bad End 21)
2. …Not yet. I can’t act so recklessly. (1. …I’ll go out. I can give Tohsaka an opening now…! = Bad End 22)
2. Help her.
3. We can’t do this by ourselves. We’ll cooperate with other Masters.
Day 13
2. …Stop the man…!
2. …I don’t mind, but under one condition. (3. …I refuse. = Bad End 23)
Day 14
1. …What’s wrong with stopping them if I can?
Day 15
1. Go over strategy with Tohsaka (For True End)
OR
2. Go to the Dojo to check up on Saber. (For Good End)
Day 16
2. …No way, I can’t give up so easily…! (1. …I’ll at least take him with me…! = Bad End 24)
To get BAD END #13, you have to really jump through hoops. Not all the following choices are necessary, but you get to read more of the text available in the game. So for ‘completion’, you’ll want to follow all the steps…
Day 1
2. I’ll go and finish my daily routine.
1. I’ll go and help out the student council.
3. I’ll rest.
Day 2
No choices
Day 3
(If finished the game once) 2. Don’t stop her.
2. …Fight
2. Save Saber…!
Day 4
3. …I have a bad feeling about this. I don’t want to hear either.
1. …Alright. Let’s cooperate.
3. …Where did you get those clothes?
Day 5
2. Explain things to Sakura.
2. About Archer.
Day 6
2. …Keep away from dangerous things.
2. Don’t fight.
Day 7
3. I want a secret attack. A super move would be great.
Day 8
1. I want to know about Saber before she became a Servant.
1. Go straight home.
3. Apples won’t do. Eat some Mandarins, Fuji-Nee.
Day 9
2. Wait quietly.
2. I can’t block it myself…!
2. …I can’t match her.
2. If I can get Saber to help me…!
Day 10
2. I have to follow Saber…!
2. Run to Saber.
Day 11
2. …I can’t do that.
1. I have to fight. I’ll make the first move when the door opens.
2. I’m worried about Tohsaka.
2. …What’s the point?
2. Don’t use it!
Day 12
2. Entrust her to the church.
3. No way. We’re fasting today.
3. Silence is good.
Day 13
2. Go out with Saber.
1. Believe in Tohsaka.
2. Don’t do it, Saber…!
Day 14
1. Stand up.
Day 15
2. Go down the stairs.
Heaven’s Feel (HF Route)
Day 1
1. I’ll go and help Sakura.
2. I’ll go to work.
1. I’ll take Sakura home.
Day 2
2. I’ll make one more side dish since Sakura’s coming.
2. I’m worried about Sakura.
Day 3
2. …Fight.
2. Save Saber…!
Day 4
1. Secure the neighborhood.
Day 5
1. (3 = Bad End 26(not right now))
1. I don’t hate you.
2. I’ll tell Sakura myself.
1. Should I go check on her… ?
Day 6
1. Don’t lie.
1. I’ll go shopping.
2. Restrain myself
3. …No, I’m worried about Sakura. (Others choices = eventually Bad End 25)
Day 7
Bad End 26 happens here.
2. To show my apology, I’ll do anything she says.
Bad End 25 happens here.
Day 8
1. Investigate the Ryudou Temple.
3. Use my Command Spell…! (2. Attack Zouken…! = Bad End 27)
Day 9
2. He didn’t want to kill me?
2. I can’t do this myself. I need Tohsaka’s help. (1. …No, this is my problem. = Bad End 28)
1. Yes
1. Yes
1. No way! (2. …I guess it can’t be helped. = eventually Bad End 31)
1. No, I can’t leave Sakura by herself.
1. Pull Tohsaka’s hand. (2. Close my eyes and attack Rider = Bad End 29)
2. I want to protect Sakura. (1. …Persist on being a superhero. = Bad End 30)
Day 10
1. I really like her.
2. I should go see what’s going on. (1. …I should stay here. = Bad End 32)
2. Protect Ilya…! (1. Bring back Tohsaka…! = Bad End 33)
1. I guess Tohsaka.
1. Release it.
Day 11
3. No, I’ll go check up on Sakura.
Day 12
1. …I nod.
Day 13
1. Accept. (2. Do not Accept. = Bad End 34)
2. …I can’t do that. (1. Kill Sakura. = Bad End 35)
Sims 4 deluxe download torrent machine. Day 14
1. Quickly go back home.
Day 15
1. Save Sakura. Bring back Ilya. (2. We lost. = Bad End 36)
2. Accept. (1. Refuse. = Bad End 37)
1. Bring Ilya back.
3. …Give her the answer to the previous question. (1. Escape out of the shed…! = Bad End 38)
3. ‘Will I be on Sakura’s side until the very end’
Day 16
3. Wait for my chance…! (1. Attack Saber…! = Bad End 39)
2. …Bring my arm down. (1. …Save Saber = Bad End 40)
—1. Do it. (Normal End)
—2. …Is that the way? (True End)