Architecture Apps For Mac
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Full-Screen Mode
An app window in full-screen mode offers a distraction-free working environment. Toolbars, menus, and other standard controls are often hidden and revealed only when the user calls for them, such as by moving the pointer to the top of the screen. Some apps even hide essential controls to increase the focus on content. The controls are hidden, for example, when playing a movie in QuickTime Player or a slideshow in Photos.
TIP On equipped MacBook Pro models, the Touch Bar can be leveraged to provide direct access to common functions without requiring the user to move the pointer or see controls superimposed over content. See Touch Bar > Architecture > Full-Screen and Focused-Content Apps.
Enable full-screen windows only when it makes sense. Full-screen mode is useful when a user wants to be immersed in a task, but not all apps require immersion. For example, some utility apps like Calculator work better with smaller windows that reside onscreen alongside other apps. When porting an iOS app to macOS, don’t assume the app must support full-screen mode in macOS.
Keep the toolbar visible when it’s necessary for accomplishing tasks; hide it when the focus is on content. A full-screen window can be set to show the toolbar all the time, or only when the user moves the pointer to the top of the screen. Calendar, for example, always displays the toolbar, providing quick access to essential navigation and schedule management controls. On the other hand, Preview hides the toolbar so the user can focus on reading or viewing content.
Retain access to essential features. Make sure all essential tools remain available in the full-screen environment. The user should be able to complete tasks without exiting full-screen mode.
Configure auxiliary windows for use in full-screen mode. Full-screen auxiliary windows must be properly configured so they can be displayed above full-screen content. For developer guidance, see NSWindowCollectionBehaviorFullScreenAuxiliary.
Design efficient interactions with external files. The user shouldn’t need to exit full-screen mode to open files, import images, save files, or perform other file system interactions. Consider how you can make these functions available in the full-screen environment. For example, if you need to provide access to images, you might implement a built-in image browser.
Take advantage of the extra screen space, but keep your interface transitions smooth. Most windows grow in width and height when taken full screen. If appropriate, you can subtly adjust the proportions of your interface so windows fit better into the space and elevate areas that are essential for performing tasks or viewing content. Just be sure that transitions aren’t jarring and your interface remains recognizable. For example, when entering full-screen mode in Photo Booth, the user never loses sight of themselves in the viewing area.
Respect the gestures for entering Mission Control. The standard Mission Control gestures should always work. Even when your app is the only thing in focus, the user should be able to invoke Mission Control to quickly preview and navigate between their open windows, full-screen apps, desktop, spaces, and Dashboard. This rule applies to games, too.
This prompt is a macOS security feature that can only be automated away by using an AppleScript.Because of this limitation, there are two main methods for setting Microsoft Edge as the default browser on a macOS. To set Microsoft Edge Dev as the default browser, set ApplicationName to 'Microsoft Edge Dev' and ProgId to 'MSEdgeDHTML'. The first option is to flash the device with an image of macOS where Microsoft Edge has already been set as the default browser. NoteTo set Microsoft Edge Beta as the default browser, set ApplicationName to 'Microsoft Edge Beta' and ProgId to 'MSEdgeBHTML'. Set Microsoft Edge as the default browser on macOSAttempting to programmatically set the default browser on macOS causes a prompt to appear for the end user.
Respond appropriately when the user switches away from your app. The user should be able to resume where they left off when they return to your app after switching away. For example, a game or photo slide show should automatically pause when the user leaves the app.
Let the user choose when to exit full-screen mode. Avoid exiting full-screen mode automatically when the user switches to another app or when an activity, like playing a movie or game, has finished.
In general, let the user reveal the Dock. It’s important to preserve access to the Dock when your app is in full-screen mode so the user can quickly open apps and other Dock items. An exception to this is in an immersive game where the edges of the screen are part of the experience.
macOS Catalina brings a whole new set of fantastic features to your apps. Efficiently create native Mac apps from your iPad apps using Xcode. Take advantage of an expanded workspace with Sidecar. Use Core ML 3 to build realtime, personalized experiences with industry-leading, on-device machine learning and use the new Create ML app to build machine learning models right on your Mac with zero code. Create interactive augmented reality experiences with the new Reality Composer app. And much more.
Bring Your iPad App to Mac
Get a huge head start on creating a native Mac app based on your existing iPad app. Your Mac and iPad apps share the same project and source code, so any changes you make translate to both platforms. And your newly created Mac app runs natively, utilizing the same frameworks, resources, and even runtime environment as apps built just for Mac.
Sidecar
Apps on macOS Catalina automatically support an expanded workspace with iPad and Apple Pencil. Users can use iPad as a secondary display alongside Mac and draw with Apple Pencil on iPad. There’s no need to make any adjustments to your app — it just works. Apps can use Tablet Events in AppKit to enable full drawing tablet support, including pressure and tilt.
Machine Learning
With on-device model training and a gallery of curated models, there’s never been a better time to take advantage of machine learning. Core ML 3 seamlessly takes advantage of the CPU, GPU, and Neural Engine to provide maximum performance and efficiency, and lets you integrate the latest cutting-edge models into your apps. The new Create ML app lets you build, train, and deploy machine learning models with no machine learning expertise required.
AR Tools
Reality Composer is a powerful new app for iOS and Mac that makes it easy to create interactive augmented reality experiences with no prior 3D experience. Move seamlessly between your Mac, iPhone, and iPad as you build with live linking. RealityKit is a new high-level framework with photo-realistic rendering, camera effects, animations, physics, and more, built from the ground up specifically for augmented reality.
Metal
Metal gives the GPU even greater control of the pipeline, adds features that make it easier to perform advanced GPU processing, and simplifies the work you need to do to support different kinds of GPUs. New tools, including hardware-accelerated support in Simulator, help you get started faster and understand whether your app is using Metal correctly.
Accessibility
macOS Catalina introduces transformative Accessibility features that help users with disabilities get the most out of their Apple devices. All-new Voice Control lets users control their Mac and iOS devices entirely with their voice. And there are many exciting updates including new zoom features, VoiceOver enhancements, and color filters.
DriverKit
The new DriverKit framework provides a fully modernized replacement for IOKit to create device drivers. Drivers built with DriverKit run in the user space, rather than as a kernel extension, for improved system security and stability.
FileProvider API
macOS Catalina introduces an all-new FileProvider API for cloud storage providers for a high-performance and powerful way to seamlessly integrate with Finder without a kernel extension for improved security. Cloud storage providers can now submit their apps to the Mac App Store.